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Modern Warfare 3
| Dfknascar24 |
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Colonel [Grade 3]

Group: Members
Posts: 3,397
Member No.: 5
Joined: 29-February 08

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Leaked information, some real, some false --------------------------------------------------------- What happens when a large contingency of a series' creative team packs up, and two additional teams are brought on to round out the production? Apparently, you get a lot of loose lips. Details of Modern Warfare 3, in development across Infinity Ward, Raven Software, and newcomer Sledgehammer Games, have been leaked with an unusual amount of specificity to Kotaku less than a month before its presumed big reveal at E3. A lot of that specificity is wasted on spoilers which, in addition to being generally unwanted for those of us who haven't played the game, are about a Call of Duty title meaning they follow multiple characters through multiple elaborate setpieces. Oh, and there's shooting. MW3 begins right where MW2 left off: with the US trying to prevent a Russian invasion. Your roles include a "Russian Federal Protective Services agent, SAS Operative, tank gunner, and AC-130 gunner" as well as some old friends from previous MW games and some new characters, notably "Frost" and "Sandman." About those setpieces! Modern Warfare 3 will reportedly include 15 missions that take place across "a dozen cities around the world including New York, Paris and London." If some of that selection sounds familiar, that's because this fall's Battlefield 3 will find itself in "Paris, Tehran and New York." Awkward. But it's not just Manhattan, it's also Brooklyn, Mogadishu, and more, if the list of 20 multiplayer maps is to be believed. (It's unclear if these include maps from the inevitable DLC map packs.) Spec Ops is back as well, with the mission-based co-operative offerings from Modern Warfare 2 accompanied by a new "Survival" mode or, as you're more likely to know it by, Horde mode. The goal: You and your pals will defend yourselves from increasingly difficult waves of enemies. There are seven "Mission" maps and five "Survival" maps listed. Previous Modern Warfare installments were so shrouded in secrecy, nearly up until the time of release, that it's hard to imagine how such a massive, seemingly coordinated leak took place. Oh, and one last detail: the release date! Kotaku's report pins MW3 for November 8, just a week after Uncharted 3 and a few days before Skyrim. [Update: Infinity Ward's @fourzerotwo just weighed in on the leak, offering, "A lot of hype & a lot of leaked info on #MW3, some still accurate, some not. To avoid spoiling the experience, I'd wait for the real reveal." We wonder how the accurate / not accurate percentages look; regardless, if you want 100% accurate you'll want to hear it straight from the dev. Everyone else, dig in.] http://www.joystiq.com/2011/05/13/modern-warfare-3-leak/------------------------------------------------------------------------------------
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| Serenity |
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Force Colonel

Group: HTML/Graphic Support
Posts: 3,547
Member No.: 33
Joined: 11-April 08

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and so it begins . . . the haters gonna hate http://www.tomsguide.com/us/Call-of-Duty-M...news-11338.htmlalso it's confirmed MW3 will have a horde / firefight mode like Gears of War or Halo does. I much rather have fighting wave after wave of enemies that get harder than zombies. Never liked the zombie stuff.
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| Dfknascar24 |
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Colonel [Grade 3]

Group: Members
Posts: 3,397
Member No.: 5
Joined: 29-February 08

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E3 Spec Ops/Survival Hands-On "Spec Ops made its Call of Duty debut as part of the Modern Warfare 2 package, and gave players a chance to defend a location against waves of attackers of escalating difficulty. The game mode returns in Modern Warfare 3, and brings with it a new mode in Survival; an army of two experience where you lean on either an AI buddy, for same console split-screen play, or online. Today we had a chance to get hands-on with the new mode, with our demo located on Dome, a level that will also appear as a multiplayer map. Activision reps confirmed that these levels will not come from the single-player campaign. Beginning initially with only a pistol, you will need to either get used to it, or scrounge the weapons of fallen enemies for freebie upgrades. The first group we took on were all fans of the shotgun, but within a few short waves enemies were packing sub machine-guns and assault rifles. Afraid of germs from second-hand guns? There's also the option to spend the money you will earn from felling troops on buying more advanced weapons, items, and special perks. Human life is meant to be priceless, but our targets worked out to about $150 per kill, with us earning a cool 20 beans for dealing damage, but our buddy landing the finishing blow. Bonuses are given for earning kill streaks, and while you don't get perks like the spy planes, radio controlled cars with munitions strapped to them, or gruesome napalm strikes (that we saw anyway), you will get some extra cash for the kitty just for doing your job well by earning successive kills without taking damage. Be warned though, catching even a single stray bullet with your character will reset your counter--marked at the bottom of the screen with a yellow progress bar. The Dome map was split into a few distinct zones: the shell of a gutted office building, an outdoor area with parked military vehicles, a bunker area down a ramp (a good spot for hiding in wait for targets to approach the incline), two open spaces begging for machine-gun turrets and grenade launchers, and the level's namesake dome; an indoor section with a large cement column blocking line of sight to its second doorway. Located in three of these areas (the office, underground bunker and dome room) were supply boxes. When we had enough money and wanted to upgrade from salvaged kit to something that packed a harder punch, we wandered down there to drop some coin. Like the outfitting options in Call of Duty: Black Ops multiplayer, each weapon has an assortment of available unique upgrades such as red dot and ACOG scopes as substitutes for raw iron sights, and under-barrel grenade launchers. Ammunition doesn't automatically restock between rounds, so you'll need to keep some cash handy to replenish. While the box of tricks in the dome was limited to offering new guns, the others played host to something a little nastier. The one marked on the HUD with a grenade icon sold explosive and flashbang grenades, Kevlar vests, as well as portable auto machine-gun and grenade turrets. Once purchased they are automatically assigned a location on the D-Pad ready for use, and can be activated at will. Once placed in your preferred location, your partner is still able to pick up and reposition them, and this became a crucial tactic when one of the waves replaced ground grunts carrying riffles with attack helicopters; at which point we squirreled our unmanned guns away under cover to avoid our investment being blown to bits. Since each player approaches combat differently, It's unlikely all players will earn cash at the same rate, meaning that at times there may be an imbalance with the virtual chequebook. As a result of this, if you're a little light you can either take a handout from your mate $500 at a time, or play the role of generous benefactor bankrolling the mission. Since you can only have a single type of turret in operation at any time per player, it makes sense to share the wealth, giving your friend a chance to pay for either another of the same kind, or a complimentary type to use in tandem. The third and final shop granted us access to more valuable and exotic items such as Delta Force reinforcements and Predator drones. Calling in Delta Force dropped half a dozen extra men on the field to help even the numbers, but while your teammate has their name clearly visible and hovering above their character model at all times, the same isn’t the case for other squad mates. In the heat of battle the green crosshairs of friendlies easily went unseen, and friendly fire meant it was easy to perforate part of our own group with itchy trigger fingers. Player stats flash up on screen at the end of each wave with ratings for your weapon accuracy, number of kills achieved, and total cash earned. There's a leveling system at play here to rank up as you go, but none of the weapons or items we came across in the stores were out of our reach if you had the dollars. Enemy combatant AI went easy on us at the start, moving in packs and clumping near walls and vehicles, but as the mode continued on and the waves rolled by, riot shield-wielding enemies and Juggernauts joined the fray, and made better use of flanking. For this reason, communication between you and your friend became essential to cover blind spots, and we had fun plugging away at bad guys and searching out the optimal spots to hold to cover two entrances simultaneously." http://e3.gamespot.com/story/6318160/e3-20...all%3Btitle%3B9---------------------------------------------------------------------------------------- Survival sounds pretty good. I haven't played any hoard modes in other games, but I like what I am hearing on this. I also like that there is a ranking system (even if you don't get anything from it), which people have asked for in zombies for who knows how long. I also like the turrets and extra men you can purchase to make things easier. I just hope that they actually know what they are doing, unlike some AI have done.
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